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EngineRuntimeOptionsReuseDisposedMemoryBlockIndexes Field

When true and when a memory block is disposed, then its index can be used for the next allocated memory block. When false, then the indexes always increase. Default value is true.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public static bool ReuseDisposedMemoryBlockIndexes

Field Value

Boolean
See Also