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EngineRuntimeOptionsMeshTriangleIndicesCountRequiredForComplexGeometry Field

TriangleIndicesCountRequiredForComplexGeometry specifies the number of triangles that are required to put the RenderingItems created from object derived from ModelNode3D into the ComplexGeometryRenderingLayer (sending it to GPU as fast as possible) instead of into the StandardGeometryRenderingLayer. Default value is 100000.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static int MeshTriangleIndicesCountRequiredForComplexGeometry

Field Value

Int32
See Also