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EngineRuntimeOptionsMeshTriangleIndicesCountRequiredForComplexGeometry Field

TriangleIndicesCountRequiredForComplexGeometry specifies the number of triangles that are required to put the RenderingItems created from object derived from ModelNode3D into the ComplexGeometryRenderingLayer (sending it to GPU as fast as possible) instead of into the StandardGeometryRenderingLayer. Default value is 100000.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public static int MeshTriangleIndicesCountRequiredForComplexGeometry

Field Value

Int32
See Also