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WireCrossVisual3D Class

WireCrossVisual3D class is used to create Visual3D that creates three perpendicular 3D lines that are crossing at the specified position.
Inheritance Hierarchy
SystemObject
  System.Windows.ThreadingDispatcherObject
    System.WindowsDependencyObject
      System.Windows.Media.Media3DVisual3D
        System.Windows.Media.Media3DModelVisual3D
          Ab3d.VisualsBaseVisual3D
            Ab3d.VisualsBaseLineVisual3D
              Ab3d.VisualsBaseMultiLineVisual3D
                Ab3d.VisualsWireCrossVisual3D

Namespace: Ab3d.Visuals
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public class WireCrossVisual3D : BaseMultiLineVisual3D

The WireCrossVisual3D type exposes the following members.

Constructors
Properties
 NameDescription
Public propertyLinesLength Gets or sets the length of the lines. Default value is 10.
Public propertyPosition Gets or sets the position of the lines crossing
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Methods
 NameDescription
Protected methodCreateModel Creates this Model3D
(Overrides BaseVisual3DCreateModel)
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Fields
 NameDescription
Public fieldStatic memberLinesLengthProperty LinesLengthProperty
Public fieldStatic memberPositionProperty PositionProperty
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Extension Methods
 NameDescription
Public Extension MethodDumpHierarchy Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions)
Public Extension MethodForEachGeometryModel3D Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodForEachVisual3D Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodGetName Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions)
Public Extension MethodSetName Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores). In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions)
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See Also