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AxisVisual3D Class

AxisVisual3D class is used to create Visual3D that represents a simple 3D axis that is created from 3 lines - one for x axis, one for y axis and one for z axis.
Inheritance Hierarchy
SystemObject
  System.Windows.ThreadingDispatcherObject
    System.WindowsDependencyObject
      System.Windows.Media.Media3DVisual3D
        System.Windows.Media.Media3DModelVisual3D
          Ab3d.VisualsBaseVisual3D
            Ab3d.VisualsBaseLineVisual3D
              Ab3d.VisualsBaseMultiLineVisual3D
                Ab3d.VisualsAxisVisual3D

Namespace: Ab3d.Visuals
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public class AxisVisual3D : BaseMultiLineVisual3D

The AxisVisual3D type exposes the following members.

Constructors
 NameDescription
Public methodAxisVisual3D Constructor
Public methodAxisVisual3D(String) Constructor
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Properties
 NameDescription
Public propertyLength Gets or sets the length of the axis lines. Default length is 100.
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Methods
 NameDescription
Protected methodCreateModel Creates this Model3D
(Overrides BaseVisual3DCreateModel)
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Fields
 NameDescription
Public fieldStatic memberLengthProperty LengthProperty
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Extension Methods
 NameDescription
Public Extension MethodDumpHierarchy Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions)
Public Extension MethodForEachGeometryModel3D Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodForEachVisual3D Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodGetName Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions)
Public Extension MethodSetName Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores). In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions)
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See Also