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IEnvironmental |
public interface IEnvironmentalMapMaterial
The IEnvironmentalMapMaterial type exposes the following members.
Name | Description | |
---|---|---|
![]() | EnvironmentalCubeMap | Gets ShaderResourceView that defines the EnvironmentalCubeMap. ShaderResourceView should define a cube map with 6 textures for each side of the cube. |
![]() | ReflectionFactor | Gets reflection factor from 0 to 1 that is used when ReflectionMap is not set (is null). Values 1 means full reflection (only enviromental map will be shown) and 0 means that only diffuse material without environmental map is shown. |
![]() | ReflectionMap | Gets ShaderResourceView that defines the reflection map where white colors mean fully reflective image and black colors mean no reflection (fully diffuse). |