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IEnvironmentalMapMaterialReflectionMap Property |
Gets ShaderResourceView that defines the reflection map where white colors mean fully reflective image and black colors mean no reflection (fully diffuse).
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax ShaderResourceView ReflectionMap { get; }
Property Value
ShaderResourceViewSee Also