IEnvironmental |
The IEnvironmentalMapMaterial type exposes the following members.
Name | Description | |
---|---|---|
EnvironmentalCubeMap | Gets ShaderResourceView that defines the EnvironmentalCubeMap. ShaderResourceView should define a cube map with 6 textures for each side of the cube. | |
ReflectionFactor | Gets reflection factor from 0 to 1 that is used when ReflectionMap is not set (is null). Values 1 means full reflection (only enviromental map will be shown) and 0 means that only diffuse material without environmental map is shown. | |
ReflectionMap | Gets ShaderResourceView that defines the reflection map where white colors mean fully reflective image and black colors mean no reflection (fully diffuse). |