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InstancedMeshGeometry3DNodeUseScreenSpaceScaling Property |
When true (false by default) then each instance is scaled in the shader so that the value specified in matrix's M11
defines the size of the rendered object on screen (when the size of the mesh is 1).
Namespace: Ab3d.DirectX.ModelsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntaxpublic bool UseScreenSpaceScaling { get; set; }
Property Value
Boolean
See Also