Physically |
The PhysicallyBasedMaterial type exposes the following members.
Name | Description | |
---|---|---|
HasTextureMap | Returns true if this PhysicallyBasedMaterial defines the specified map type (has specified MapType in TextureMaps and it has a ShaderResourceView that is not null). | |
RemoveTextureMap | Removes all TextureMapInfo structs with the specified mapType from the TextureMaps. | |
SetTextureMap(TextureMapTypes, ShaderResourceView, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To also set the SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) method. | |
SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) | SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method. | |
ToString |
ToString
(Overrides MaterialToString) |