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PhysicallyBasedMaterialSetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) Method

SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public ShaderResourceView SetTextureMap(
	TextureMapTypes mapType,
	ShaderResourceView newShaderResourceView,
	SamplerState newSamplerState,
	string textureResourceName = null
)

Parameters

mapType  TextureMapTypes
type of texture map - one of TextureMapTypes
newShaderResourceView  ShaderResourceView
ShaderResourceView
newSamplerState  SamplerState
SamplerState
textureResourceName  String  (Optional)
File name or resource name of the texture map (optional and can be null)

Return Value

ShaderResourceView
newShaderResourceView
See Also