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MeshColliderSecondaryRayDirection Field

Direction of the ray that is used to confirm the hit test results of the first ray. This prevents invalid results in case the ray just touches the mesh. Default value is (0, 0, 1).

Namespace: Ab3d.DirectX.Utilities
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public Vector3 SecondaryRayDirection

Field Value

Vector3
See Also