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SceneNodeWorldMatrix Field

When IsWorldMatrixIdentity is false this field defines the final world matrix that is calculated from the parent's world matrix and this node's transformation matrix. When IsWorldMatrixIdentity is true this field has an invalid value (is not set to Identity matrix for performance reasons).

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public Matrix WorldMatrix

Field Value

Matrix
See Also