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WireBoxNode Class

WireBoxNode class is used to create a SceneNode that represents a 3D box defined by 3D lines.
Inheritance Hierarchy
System.Object
  Ab4d.SharpEngine.Core.ComponentBase
    Ab4d.SharpEngine.Core.InitializedSceneComponent
      Ab4d.SharpEngine.SceneNodes.SceneNode
        Ab4d.SharpEngine.SceneNodes.RenderedNode
          Ab4d.SharpEngine.SceneNodes.LineBaseNode
            Ab4d.SharpEngine.SceneNodes.MultiLineBaseNode
              Ab4d.SharpEngine.SceneNodes.WireBoxNode
                Ab4d.SharpEngine.SceneNodes.CornerWireBoxNode

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public class WireBoxNode : MultiLineBaseNode

The WireBoxNode type exposes the following members.

Constructors
Properties
 NameDescription
Public propertyPosition Position of the wire box. By default this represents the center position of the wire box, but can be changed by PositionType property. Default value is (0, 0, 0)
Public propertyPositionType Type of the Position. Default value is Center.
Public propertySize Size of the box in all three dimensions. Default value is (1, 1, 1)
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Methods
 NameDescription
Protected methodUpdateWireBoxPositions UpdateWireBoxPositions
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Fields
 NameDescription
Protected fieldposition 
Protected fieldsize 
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See Also