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public sealed class BeginRenderPassRenderingStep : RenderingStep
The BeginRenderPassRenderingStep type exposes the following members.
Name | Description | |
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![]() | BeginRenderPassRenderingStep | Constructor |
Name | Description | |
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![]() | AutomaticallyEndPreviouslyStartedRenderingPass | Gets or sets a Boolean that specifies if previously started rendering pass is automatically ended (if any is started) before starting a new rendering pass. Default value is false. |
![]() | CustomBackgroundColor | When CustomBackgroundColor is set (is not null), then this color is used to clear the frame buffers (the color is not alpha-premultiplied). When the value is not set, then BackgroundColor from current SceneView is used. |
![]() | CustomDepthClearValue | When CustomDepthClearValue is set (is not null), then its value is used to clear the depth buffer. When not set, then 1.0f value is used. |
![]() | CustomStencilClearValue | When CustomDepthStencilClearColor is set (is not null), then its value is used to clear the stencil buffer. When not set, then 0 value is used. |
Name | Description | |
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![]() | SaveExecutionTimeStatistics |
SaveExecutionTimeStatistics is called when we are collecting statistics.
The implementation of the method should save or add the elapsedMilliseconds to the corresponding property in the RenderingStatistics class.
(Overrides RenderingStepSaveExecutionTimeStatistics(Double, RenderingStatistics)) |