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IDiffuseMaterial Interface

IDiffuseMaterial interface defines properties that define a material that reflect diffuse light.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public interface IDiffuseMaterial : ITransparentMaterial

The IDiffuseMaterial type exposes the following members.

Properties
 NameDescription
Public propertyDiffuseColor Gets or sets a Color3 that specifies the diffuse color of this material.
Public propertyIsPreMultipliedAlphaColor When IsPreMultipliedAlphaColor is true (false by default) and Opacity is less then 1, then the color components of the DiffuseColor are already multiplied with alpha value to produce pre-multiplied colors. When false, then non-premultiplied color is converted in pre-multiplied color when this is required by the shader.
Public propertyOpacity Gets or sets a float value that defines the opacity for the material, for example 1 means fully opaque and 0 means fully transparent. Opacity can be also named Alpha color - used in Color4. Default value is 1.
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Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Materials.IDiffuseMaterial"]

See Also