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AssimpConverterTextureLoaderDelegate Delegate |
TextureLoaderDelegate delegate defines the method layout that loads the texture from the assimp data and sets the appropriate fields in the specified material.
Namespace: Ab4d.SharpEngine.AssimpAssembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic delegate void TextureLoaderDelegate(
Material material,
string textureFileName,
CommonSamplerTypes wrapMode,
float blendFactor
)
Parameters
- material Material
- material that will be updated by the loaded texture (usually StandardMaterial)
- textureFileName String
- texture file name as specified in the loaded file
- wrapMode CommonSamplerTypes
- wrap mode
- blendFactor Single
- All color components (rgb) are multiplied with this factor before any further processing is done. 1 by default.
Remarks[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Assimp.AssimpConverter.TextureLoaderDelegate"]
See Also