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Obj |
The ObjFileToSceneNodesConverter type exposes the following members.
Name | Description | |
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![]() | DefaultBackMaterial | Gets or sets a material that is used for BackMaterial when no other back material is specified in obj file. When set to null, no BackMaterial will be used. |
![]() | DefaultMaterial | Gets or sets a material that is used when no other material is specified in obj file. By default DefaultMaterial is set to StandardMaterials.Silver. |
![]() | InvertYTextureCoordinate | Gets or sets a boolean that specifies if Y texture coordinate is inverted. |
![]() | NamedObjects | Gets a Dictionary with object name as key and MeshModelNode as value that defines names for the objects. |
![]() | ResolveResourceFunc | Gets or sets a Func that returns stream from the specified resource name. This can be used to read resources from stream. The returned stream will be closed by the ReaderObj. |
![]() | ReuseMaterials | Gets or sets a boolean that specified if one material instance defined in obj file can be reused for all SceneNode objects that use that material. If false than a new material instance will be created for each usage. Default value is true. |
![]() | TexturesDirectory | Gets or sets a folder name that when set is used to read texture file names from. |