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ObjFileToSceneNodesConverterReuseMaterials Property |
Gets or sets a boolean that specified if one material instance defined in obj file can be reused for all SceneNode objects that use that material.
If false than a new material instance will be created for each usage. Default value is true.
Namespace: Ab4d.SharpEngine.ObjFileAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public bool ReuseMaterials { get; set; }
Property Value
BooleanSee Also