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TriangleMeshTVertices Property

Array of vertices of the specified type T. When the data in the Vertices array are changed and if this mesh was already initialized ([!:Mesh.IsInitialized] is true) then you need to call UpdateMesh or UpdateMesh(BoundingBox) method for the changes to take effect. When the Vertices property is changed to another array, then UpdateMesh is called automatically.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public T[]? Vertices { get; set; }

Property Value

T
See Also