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TriangleMeshTTriangleIndices Property

Array of integers that define the triangles (3 consecutive integers defined 3 indexes in the Vertices array that define a triangle). When the data in the TriangleIndices array are changed and if this mesh was already initialized (IsInitialized is true) then you need to call UpdateMesh or UpdateMesh(BoundingBox) method for the changes to take effect. When the TriangleIndices property is changed to another array, then UpdateMesh is called automatically.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public int[]? TriangleIndices { get; set; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.TriangleIndices"]

Implements

ITriangleIndicesMeshTriangleIndices
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.TriangleIndices"]

See Also