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TriangleMeshTTriangleIndices Property |
Array of integers that define the triangles (3 consecutive integers defined 3 indexes in the
Vertices array that define a triangle).
When the data in the TriangleIndices array are changed and
if this mesh was already initialized (
IsInitialized is true) then
you need to call
UpdateMesh or
UpdateMesh(BoundingBox) method for the changes to take effect.
When the TriangleIndices property is changed to another array, then UpdateMesh is called automatically.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic int[]? TriangleIndices { get; set; }
Property Value
Int32[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.TriangleIndices"]
Implements
ITriangleIndicesMeshTriangleIndices
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.TriangleIndices"]
See Also