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TriangleMesh<T>.TriangleIndices Property |
Array of integers that define the triangles (3 consecutive integers defined 3 indexes in the
Vertices array that define a triangle).
When the data in the TriangleIndices array are changed and
if this mesh was already initialized (
[!:Mesh.IsInitialized] is true) then
you need to call
UpdateMesh() or
UpdateMesh(BoundingBox) method for the changes to take effect.
When the TriangleIndices property is changed to another array, then UpdateMesh is called automatically.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public int[]? TriangleIndices { get; set; }
Property Value
Int32[]See Also