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ReaderObj Constructor

Overload List
 NameDescription
Public methodReaderObj(IBitmapIO) Constructor that only takes an optional bitmapIO and will not create the textures immediately. Also the no cache is used to read and store the textures.
Public methodReaderObj(IBitmapIO, Scene) Constructor with optional Scene object that when specified is used to cache the loaded textures. When Scene.GpuDevice is initialized, then the textures are immediately created. Otherwise the textures are created when materials with textures are initialized.
Public methodReaderObj(IBitmapIO, VulkanDevice) Constructor with optional gpuDevice object that when specified is used to create and cache the loaded textures. When gpuDevice is null, then the textures are created when materials with textures are initialized.
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