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ReaderObj(IBitmapIO) Constructor |
Constructor that only takes an optional bitmapIO and will not create the textures immediately.
Also the no cache is used to read and store the textures.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public ReaderObj(
IBitmapIO? bitmapIO = null
)
Parameters
- bitmapIO IBitmapIO (Optional)
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
See Also