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ReaderObj(IBitmapIO, VulkanDevice) Constructor |
Constructor with optional gpuDevice object that when specified is used to create and cache the loaded textures.
When gpuDevice is null, then the textures are created when materials with textures are initialized.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic ReaderObj(
IBitmapIO? bitmapIO,
VulkanDevice? gpuDevice
)
Parameters
- bitmapIO IBitmapIO
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
- gpuDevice VulkanDevice
- VulkanDevice that is used to create and cache textures (when null, then textures are created when materials with textures are initialized).
See Also