Bounding |
Name | Description | |
---|---|---|
ScaleAndTranslate(Matrix4x4) | Returns a new BoundingBox that is created by scaling and translating this BoundingBox with the specified matrix (the current BoundingBox value is not changed). To apply a generic matrix transformation use [!:TransformAllCorners(Matrix4x4)] method. | |
ScaleAndTranslate(Matrix4x4, Vector3, Vector3) | Obsolete. Sets the out minimum and maximum Vector3D with transforming the current BoundingBox's minimum and maximum value with the specified matrix (the current BoundingBox value is not changed). |