ISharp |
The ISharpEngineSceneView type exposes the following members.
Name | Description | |
---|---|---|
Initialize | Initialize method initializes the engine by using the CreateOptions from this SharpEngineSceneView. | |
Initialize(ActionEngineCreateOptions) | Initialize method initializes the engine by using EngineCreateOptions that are defined by the provided configureAction. | |
Initialize(EngineCreateOptions) | Initialize method initializes the engine by using the specified EngineCreateOptions. | |
Initialize(VulkanDevice) | Initialize method initializes the engine by using the specified VulkanDevice object. | |
IsPresentationTypeSupported(PresentationTypes) | Returns true when the specified presentationType is supported on the current GpuDevice. This method must not be called before the GpuDevice is created (before SharpEngineSceneView is initialized). | |
IsPresentationTypeSupported(PresentationTypes, String) | Returns true when the specified presentationType is supported on the current GpuDevice. When presentation type is not supported, a string with additional information is set to the additionalInfo parameter. This method must not be called before the GpuDevice is created (before SharpEngineSceneView is initialized). | |
IsPresentationTypeSupported(PresentationTypes, VulkanDevice, String) | Returns true when the specified presentationType is supported on the specified GpuDevice. When presentation type is not supported, a string with additional information is set to the additionalInfo parameter. | |
RenderScene | RenderScene renders the scene. The method first calls the SceneUpdating event. If forceRender is false then the scene is rendered only if there are any changes in the Scene or SceneView. If forceUpdate is true then the RenderingLayers are always regenerated (otherwise RenderingLayers are regenerated only when this is required because the changes require that). |