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VulkanDeviceCreateDescriptorSetLayout(DescriptorType, ShaderStageFlags, Int32, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public DescriptorSetLayout CreateDescriptorSetLayout(
DescriptorType[] descriptorTypes,
ShaderStageFlags stageFlags,
int startBinding = 0,
string? name = null
)
Parameters
- descriptorTypes DescriptorType
-
- stageFlags ShaderStageFlags
-
- startBinding Int32 (Optional)
-
- name String (Optional)
-
Return Value
DescriptorSetLayout[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateDescriptorSetLayout(Ab4d.Vulkan.DescriptorType[],Ab4d.Vulkan.ShaderStageFlags,System.Int32,System.String)"]
See Also