Click or drag to resize
Ab4d.SharpEngine logo

VulkanDeviceCreateDescriptorSetLayout(DescriptorType, ShaderStageFlags, Int32, String) Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public DescriptorSetLayout CreateDescriptorSetLayout(
	DescriptorType[] descriptorTypes,
	ShaderStageFlags stageFlags,
	int startBinding = 0,
	string? name = null
)

Parameters

descriptorTypes  DescriptorType
 
stageFlags  ShaderStageFlags
 
startBinding  Int32  (Optional)
 
name  String  (Optional)
 

Return Value

DescriptorSetLayout

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.CreateDescriptorSetLayout(Ab4d.Vulkan.DescriptorType[],Ab4d.Vulkan.ShaderStageFlags,System.Int32,System.String)"]

See Also