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Triangulator(Vector2, Int32, Boolean) Constructor

Constructor that takes positions and triangle indices that define the outer polygon. When Triangulator is created with triangle indices, then it is not possible to add holes.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public Triangulator(
	Vector2[] points,
	int[] polygonIndices,
	bool isYAxisUp = true
)

Parameters

points  Vector2
list of points that define the polygon that need to be triangulated.
polygonIndices  Int32
list of indexes in the points list that define the polygon.
isYAxisUp  Boolean  (Optional)
Optional Boolean that specifies if Y axis is pointing up (true by default). This affects the value of IsClockwise property.
See Also