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LineSelectorDataGetClosestPositionOnLine(Vector2) Method

Gets the Vector3 that represents the closest position of the line segment with index LastLinePositionIndex to the camera ray that is created from the specified screenPosition. This method can be used only when the LineSelectorData was created with a SceneView as a constructor parameter. When the camera ray cannot be constructed, then Vector3 with float.NaN is returned.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Vector3 GetClosestPositionOnLine(
	Vector2 screenPosition
)

Parameters

screenPosition  Vector2
2D position that will be used to calculate the distance to this line

Return Value

Vector3
closest position to the specified screenPosition or Vector3 with float.NaN in case the closest position cannot be calculated
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineSelectorData.GetClosestPositionOnLine(System.Numerics.Vector2)"]

See Also