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EffectsManagerRegisterEffect Method

Registers the effect with EffectManager. Each used effect must be registered before it can be used in the rendering (without registering effect, its BeginUpdate and EndUpdate methods are not called). Registering effect will also initialize it (called OnInitializeDeviceResources) if the effect was not initialized yet.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void RegisterEffect(
	Effect effect
)

Parameters

effect  Effect
Effect
Remarks

RegisterEffect registers the effect with EffectManager. Each used effect must be registered.

See Also