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CameraUtilsCalculateCameraAngles(Vector3, Vector3, CoordinateSystems, Single, Single, Single) Method |
Calculates heading, attitude and bank angles in degrees from lookDirection and upDirection as Vector3.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static void CalculateCameraAngles(
Vector3 lookDirection,
Vector3 upDirection,
CoordinateSystems coordinateSystem,
out float? heading,
out float? attitude,
out float? bank
)
Parameters
- lookDirection Vector3
- lookDirection as Vector3
- upDirection Vector3
- upDirection as Vector3
- coordinateSystem CoordinateSystems
- used coordinate system
- heading Single
- heading in degrees
- attitude Single
- attitude in degrees
- bank Single
- bank in degrees
See Also