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CameraUtilsCalculateCameraAngles(Vector3, Vector3, CoordinateSystems, Single, Single, Single) Method |
Calculates heading, attitude and bank angles in degrees from lookDirection and upDirection as Vector3.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static void CalculateCameraAngles(
Vector3 lookDirection,
Vector3 upDirection,
CoordinateSystems coordinateSystem,
out float? heading,
out float? attitude,
out float? bank
)
Parameters
- lookDirection Vector3
- lookDirection as Vector3
- upDirection Vector3
- upDirection as Vector3
- coordinateSystem CoordinateSystems
- used coordinate system
- heading Single
- heading in degrees
- attitude Single
- attitude in degrees
- bank Single
- bank in degrees
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.CameraUtils.CalculateCameraAngles(System.Numerics.Vector3,System.Numerics.Vector3,Ab4d.SharpEngine.Common.CoordinateSystems,System.Single@,System.Single@,System.Single@)"]
See Also