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PixelsNode(Vector3, BoundingBox, Color4, Single, NullableBoolean, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public PixelsNode(
	Vector3[] positions,
	BoundingBox positionsBoundingBox,
	Color4[] pixelColors,
	float[] pixelSizes,
	bool? hasTransparentPixels,
	string? name = null
)

Parameters

positions  Vector3
array of Vector3 values that define the positions of the pixels
positionsBoundingBox  BoundingBox
BoundingBox of the positions
pixelColors  Color4
Array of Color4 values that specifies the colors for each pixel. When color's alpha is 0, then pixel is not rendered.
pixelSizes  Single
Array of float values that specify the size for each pixel. When size is less of equal to 0, then the pixel is not rendered.
hasTransparentPixels  NullableBoolean
optional Boolean that specifies if pixelColors contain any transparent color (alpha < 1)
name  String  (Optional)
optional node name
See Also