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PixelsNode(Vector3, BoundingBox, Color4, Single, NullableBoolean, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public PixelsNode(
	Vector3[] positions,
	BoundingBox positionsBoundingBox,
	Color4[] pixelColors,
	float[] pixelSizes,
	bool? hasTransparentPixels,
	string? name = null
)

Parameters

positions  Vector3
array of Vector3 values that define the positions of the pixels
positionsBoundingBox  BoundingBox
BoundingBox of the positions
pixelColors  Color4
Array of Color4 values that specifies the colors for each pixel. When color's alpha is 0, then pixel is not rendered. Colors are not alpha pre-multiplied.
pixelSizes  Single
Array of float values that specify the size for each pixel. When size is less of equal to 0, then the pixel is not rendered.
hasTransparentPixels  NullableBoolean
optional Boolean that specifies if pixelColors contain any transparent color (alpha < 1)
name  String  (Optional)
optional node name
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.#ctor(System.Numerics.Vector3[],Ab4d.SharpEngine.Common.BoundingBox,Ab4d.SharpEngine.Common.Color4[],System.Single[],System.Nullable{System.Boolean},System.String)"]

See Also