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PixelsNode(Vector3, BoundingBox, Color4, Single, String) Constructor |
Constructor
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic PixelsNode(
Vector3[] positions,
BoundingBox positionsBoundingBox,
Color4 pixelColor,
float[] pixelSizes,
string? name = null
)
Parameters
- positions Vector3
- array of Vector3 values that define the positions of the pixels
- positionsBoundingBox BoundingBox
- BoundingBox of the positions
- pixelColor Color4
- color of the pixels (or color mask when PixelColors array is used). The pixelColor is not alpha pre-multiplied.
- pixelSizes Single
- Array of float values that specify the size for each pixel. When size is less of equal to 0, then the pixel is not rendered.
- name String (Optional)
- optional node name
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.#ctor(System.Numerics.Vector3[],Ab4d.SharpEngine.Common.BoundingBox,Ab4d.SharpEngine.Common.Color4,System.Single[],System.String)"]
See Also