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InstancedMeshNodeUseSingleObjectColor Method

When UseSingleObjectColor is called, the specified objectColor is used as diffuse color for all instances. This overrides the color defined in the instances data. When color's alpha value is less than 1, then alpha blending is used. To use instance color after calling UseSingleObjectColor, call the UseInstanceObjectColor method.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public void UseSingleObjectColor(
	Color4 objectColor
)

Parameters

objectColor  Color4
color used for all instances
See Also