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SubMeshChangeMaterial Method

ChangeMaterial method changes the material that is used to render font-side triangles defined by this SubMesh. This changes the MaterialIndex. This method can be called only after the SubMesh has been added to the MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void ChangeMaterial(
	Material? newMaterial
)

Parameters

newMaterial  Material
new Material
See Also