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MeshFactoryCreateLatheMesh(Vector3, Vector3, MeshFactoryLatheSection, Int32, Boolean, Boolean, Boolean, NullableVector3, String) Method

Create a 3D lathe mesh using a standard 0-to-360-degrees rotation. A lathe is a 3D shape obtained by rotating a pre-defined control profile around an axis.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static StandardMesh CreateLatheMesh(
	Vector3 startPosition,
	Vector3 endPosition,
	MeshFactoryLatheSection[] sections,
	int segments,
	bool isStartPositionClosed,
	bool isEndPositionClosed,
	bool generateTextureCoordinates,
	Vector3? startAngleVector = null,
	string? name = null
)

Parameters

startPosition  Vector3
Position of the starting point (the center of the bottom circle / first section).
endPosition  Vector3
Position of the ending point (the center of the top circle / last section).
sections  MeshFactoryLatheSection
Array of LatheSection objects that define control points on the shape profile.
segments  Int32
Number of segments comprising the circles and the side surface.
isStartPositionClosed  Boolean
Whether the start position is closed (i.e., the bottom circle is filled).
isEndPositionClosed  Boolean
Whether the end position is closed (i.e., the top circle is filled).
generateTextureCoordinates  Boolean
Generate texture coordinates for the mesh.
startAngleVector  NullableVector3  (Optional)
Optional direction in which the segment with startAngle is facing.
name  String  (Optional)
Mesh name (for debug purposes).

Return Value

StandardMesh
StandardMesh with filled vertices array and index array.
See Also