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BooleanMeshSubtract(StandardMesh, Transform, Boolean) Method |
Subtracts the specified StandardMesh from this BooleanMesh.
The generated mesh can be obtained by calling the
GetMesh method.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void Subtract(
StandardMesh mesh,
Transform? meshTransform = null,
bool generateInnerTriangles = true
)
Parameters
- mesh StandardMesh
- StandardMesh
- meshTransform Transform (Optional)
- optional transformation that will transform the StandardMesh
- generateInnerTriangles Boolean (Optional)
- when true (by default) then the triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
See Also