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StandardMaterialSetSpecular(Color3, Single) Method

Sets SpecularColor and SpecularPower and returns StandardMaterial so we can chain the calls to change material. This method can be used with materials defined in StandardMaterials class.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public StandardMaterial SetSpecular(
	Color3 specularColor,
	float specularPower
)

Parameters

specularColor  Color3
specularColor as Color3
specularPower  Single
specularPower as float

Return Value

StandardMaterial

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Materials.StandardMaterial.SetSpecular(Ab4d.SharpEngine.Common.Color3,System.Single)"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Materials.StandardMaterial.SetSpecular(Ab4d.SharpEngine.Common.Color3,System.Single)"]

See Also