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PositionNormalTextureVertexCreateArray(Vector3, Vector3, Vector2, BoundingBox) Method |
CreateArray creates an array of PositionNormalTextureVertex from the specified positions, normals (can ben null) and textureCoordinates (can be null).
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static PositionNormalTextureVertex[] CreateArray(
Vector3[] positions,
Vector3[]? normals,
Vector2[]? textureCoordinates,
out BoundingBox boundingBox
)
Parameters
- positions Vector3
- positions as array of Vector3
- normals Vector3
- normals as array of Vector2 (can be null - in this case (0,0,0) is set to all normals)
- textureCoordinates Vector2
- textureCoordinates as array of Vector3 (can be null - in this case (0,0) is set to all textureCoordinates)
- boundingBox BoundingBox
- set to calculated BoundingBox
Return Value
PositionNormalTextureVertexarray of PositionNormalTextureVertex
See Also