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BoundingBoxTransform(Transform, Vector3, Vector3) Method

Transforms the current BoundingBox with the specified matrix and writes the transformed minimum and maximum positions to the specified parameters.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void Transform(
	Transform? transformation,
	out Vector3? transformedMin,
	out Vector3? transformedMax
)

Parameters

transformation  Transform
Transformation
transformedMin  Vector3
transformed minimum as Vector3
transformedMax  Vector3
transformed maximum as Vector3
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.BoundingBox.Transform(Ab4d.SharpEngine.Transformations.Transform,System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also