|
BoundingBoxTransform(Transform, Vector3, Vector3) Method |
Transforms the current BoundingBox with the specified matrix and writes the transformed minimum and maximum positions to the specified parameters.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void Transform(
Transform? transformation,
out Vector3? transformedMin,
out Vector3? transformedMax
)
Parameters
- transformation Transform
- Transformation
- transformedMin Vector3
- transformed minimum as Vector3
- transformedMax Vector3
- transformed maximum as Vector3
See Also