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BoundingBoxTransform(Transform, Vector3, Vector3) Method |
Transforms the current BoundingBox with the specified matrix and writes the transformed minimum and maximum positions to the specified parameters.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void Transform(
Transform? transformation,
out Vector3? transformedMin,
out Vector3? transformedMax
)
Parameters
- transformation Transform
- Transformation
- transformedMin Vector3
- transformed minimum as Vector3
- transformedMax Vector3
- transformed maximum as Vector3
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.BoundingBox.Transform(Ab4d.SharpEngine.Transformations.Transform,System.Numerics.Vector3@,System.Numerics.Vector3@)"]
See Also