Free |
public override void RotateCamera( float headingChange, float attitudeChange )
Rotates the free camera for the specified heading and attitude.
When RotationCenterPosition is set, the camera rotates around RotationCenterPosition which changes the TargetPosition and CameraPosition.
headingChange defines the angle of rotation around camera's UpDirection or camera's RotationUpAxis (when set).
attitudeChange defines the angle of rotation around the right direction vector (vector perpendicular to up vector and look direction).
To also rotate with using bank change, use the RotateCamera(Single, Single, Single) method.