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CameraGetCameraPlaneOrientation Method

GetCameraPlaneOrientation gets plane's normal, width and height vectors that can be used to orient the plane 3D model so that it is aligned with the camera view.

Namespace: Ab4d.SharpEngine.Cameras
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void GetCameraPlaneOrientation(
	out Vector3? planeNormalVector,
	out Vector3? widthVector,
	out Vector3? heightVector
)

Parameters

planeNormalVector  Vector3
out Vector3 that specifies the plane's normal vector
widthVector  Vector3
out Vector3 that specifies the plane's width direction
heightVector  Vector3
out Vector3 that specifies the plane's height direction (same as camera's up vector)

Implements

ICameraGetCameraPlaneOrientation(Vector3, Vector3, Vector3)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Cameras.Camera.GetCameraPlaneOrientation(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also