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AssimpConverter(Scene, VulkanDevice, IBitmapIO) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Assimp
Assembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public AssimpConverter(
	Scene? scene,
	VulkanDevice? gpuDevice,
	IBitmapIO? bitmapIO
)

Parameters

scene  Scene
Scene that is used to cache the created textures
gpuDevice  VulkanDevice
VulkanDevice that is used to create and cache textures (textures are cached in gpuDevice when scene is not set; when gpuDevice is null, then textures are created when the GpuDevice is initialized).
bitmapIO  IBitmapIO
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
See Also