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AssimpConverter(Scene, VulkanDevice, IBitmapIO) Constructor |
Constructor
Namespace: Ab4d.SharpEngine.AssimpAssembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public AssimpConverter(
Scene? scene,
VulkanDevice? gpuDevice,
IBitmapIO? bitmapIO
)
Parameters
- scene Scene
- Scene that is used to cache the created textures
- gpuDevice VulkanDevice
- VulkanDevice that is used to create and cache textures (textures are cached in gpuDevice when scene is not set; when gpuDevice is null, then textures are created when the GpuDevice is initialized).
- bitmapIO IBitmapIO
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
See Also