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SceneNodeWorldMatrix Field

WorldMatrix defines the final world matrix for this SceneNode that is calculated from the parent's world matrix and this node's transformation matrix. This value is calculated by the engine and should not be changed by the user.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public Matrix4x4 WorldMatrix

Field Value

Matrix4x4
See Also