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StandardMaterialBaseUseGpuDeviceCacheForTextures Field

Static UseGpuDeviceCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the GpuDevice (so future request for the same file will use cached GpuImage). This does not affect textures that are loaded by manually calling LoadDiffuseTexture method. Default value is true. Note that when UseSceneCacheForTextures is true, then this value is not used.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public static bool UseGpuDeviceCacheForTextures

Field Value

Boolean
See Also