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StandardMaterialBaseUseGpuDeviceCacheForTextures Field

Static UseGpuDeviceCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the GpuDevice (so future request for the same file will use cached GpuImage). This does not affect textures that are loaded by manually calling LoadDiffuseTexture method. Default value is true. Note that when UseSceneCacheForTextures is true, then this value is not used.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public static bool UseGpuDeviceCacheForTextures

Field Value

Boolean
See Also