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MeshUtilsPositionAndScaleMeshGeometry3D Method |
PositionAndScaleModel3D method translates and scales the model3D so that it is positioned according to position and positionType parameters
and that it will fit into the Size3D defined by finalSize parameter.
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax public static MeshGeometry3D PositionAndScaleMeshGeometry3D(
MeshGeometry3D mesh,
Point3D position,
PositionTypes positionType,
Size3D finalSize,
bool preserveAspectRatio = true,
bool transformNormals = true
)
Parameters
- mesh MeshGeometry3D
- MeshGeometry3D that is transformed
- position Point3D
- Point3D that specifies position of the model3D
- positionType PositionTypes
- type of position
- finalSize Size3D
- Size3D that specifies the new size of the model3D (if preserveAspectRatio is true, then min scale will be used to fit the model into the size)
- preserveAspectRatio Boolean (Optional)
- if true, then the scale is uniform (using the min required scale to fit the model into finalSize)
- transformNormals Boolean (Optional)
- if true (by default) the normals are transformed with inverted and transposed transform matrix; if false normals are not transformed and are copied from original MeshGeometry3D
Return Value
MeshGeometry3Dnew MeshGeometry3D that is positioned and scaled according to the method parameters
See Also