Material |
The MaterialTypeConverter type exposes the following members.
Name | Description | |
---|---|---|
ImmediatelyLoadTextureFiles | ImmediatelyLoadTextureFiles specifies if image files are immediately loaded with using file stream. This prevents locking the file after it was loaded. This is the default value. When false, the file is created with OnDemand CacheOption. This is set as default value when used inside DXEngine - this prevents loading image as WPF Bitmap and allows loading texture directly into DirectX buffer. |