Wpf |
public class WpfOptimizedModel3DGroupNode : BaseWpfObjectNode, IRayHitTestedObject, IShadowCastingNode, IShadowReceivingNode
The WpfOptimizedModel3DGroupNode type exposes the following members.
Name | Description | |
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WpfOptimizedModel3DGroupNode | Initializes a new instance of the WpfOptimizedModel3DGroupNode class. |
Name | Description | |
---|---|---|
AutomaticallyClearWpfObjectsAfterInitialization | Gets or sets a Boolean that specifies if all WPF objects will be cleaned (calling ClearWpfObjects method) when the DirectX objects are initialized (created from WPF objects). This can free a lot of memory for GC. Default value is false. | |
CombineModelsWithSameMaterial | Gets or sets a boolean that specifies if models with the same materials (same diffuse color and specular properties) are combined and rendered with one Draw call. If false the mesh geometries for all models are still combined into one vertex and index buffer, but each model is rendered with its own material and with its own Draw call. This is useful when the material of the objects is changed. | |
DXMultiMeshGeometry3D | Gets the DXMultiMeshGeometry3D that is created to render front face materials. | |
DXMultiMeshGeometry3DWithBackMaterials | Gets the DXMultiMeshGeometry3D that is created to render back face materials. | |
IsCastingShadow | Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. Default value is true. | |
IsReceivingShadow | Gets or sets a Boolean that specifies if this SceneNode can receive shadow - this means that the shadow is rendered on the object(s) rendered by this SceneNode. Default value is true. | |
MaterialEffect | Gets or sets the Effect that will render this WpfGeometryModel3DNode. If null, a standard effect will be used (effect set in EffectsManager as standard effect) | |
Model3DGroup | Gets the WPF's Model3DGroup that is used to initialize this WpfOptimizedModel3DGroupNode |
Name | Description | |
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ClearWpfObjects | Clears all references to WPF objects that were used to create this WpfOptimizedModel3DGroupNode. This can free a lot of memory for GC. See remarks for more info. | |
CollectRenderableObjects |
The task of the CollectRenderableObjects method is to create objects derived from RenderablePrimitiveBase
and add them to the appropriate RenderingQueue.
This method is called at the beginning of RenderScene method call
but only when the scene was significantly changed (number of SceneNodes is changed, material is significantly changed, etc.)
(Overrides ObjectNodeCollectRenderableObjects) | |
GetClosestHitResult | GetClosestHitResult method returns a DXRayHitTestResult with the closest triangle hit by the specified ray. When no triangle is hit, null is returned. | |
GetDetailsText |
Returns string that tells details about this SceneNode
(Overrides BaseWpfObjectNodeGetDetailsText(Boolean, Boolean, Boolean, Boolean, Boolean)) | |
GetNextHitResult | GetNextHitResult method continues hit testing from the previously returned hit test and returns a DXRayHitTestResult with the next hit triangle (not necessary the next closest triangle) or null if no other triangle is hit. This method can be used to get all hit results. | |
UpdateBounds |
Updates the bounds of this SceneNode if the dirty flags indicates that the bounds could be changed of if the forceUpdate parameter is set to true
(Overrides SceneNodeUpdateBounds(Boolean)) |
Name | Description | |
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DefaultCombineModelsWithSameMaterial | Gets or sets a Boolean that specifies the default vale for CombineModelsWithSameMaterial. The default value is true. |
Name | Description | |
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GetGeometryModel3D |
Returns a WPF's GeometryModel3D that was used to create the specified sceneNode.
If the sceneNode does not define a GeometryModel3D object, then null is returned.
(Defined by Extensions) | |
GetModel3D |
Returns a WPF's Model3D that was used to create the specified sceneNode.
If the sceneNode does not define a Model3D object, then null is returned.
(Defined by Extensions) | |
GetModelVisual3D |
Returns a WPF's ModelVisual3D that was used to create the specified sceneNode or any parent SceneNode (in case searchParentSceneNodes is true).
If a SceneNode that defines a ModelVisual3D is not found, then null is returned.
(Defined by Extensions) | |
GetVisual3D |
Returns a WPF's Visual3D that was used to create the specified sceneNode or any parent SceneNode (in case searchParentSceneNodes is true).
If a SceneNode that defines a Visual3D is not found, then null is returned.
(Defined by Extensions) |