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IMulti |
public interface IMultiMapMaterial
The IMultiMapMaterial type exposes the following members.
Name | Description | |
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![]() | BlendState | Gets a BlendState that is used to render the base texture. If null a Opaque or a PremultipliedAdditiveBlend (in case of transparency) will be used. |
![]() | TextureMaps | Gets a list of TextureMapInfo object that defines texture maps that should be rendered with this material. |