IMulti |
The IMultiMapMaterial type exposes the following members.
Name | Description | |
---|---|---|
BlendState | Gets a BlendState that is used to render the base texture. If null a Opaque or a PremultipliedAdditiveBlend (in case of transparency) will be used. | |
TextureMaps | Gets a list of TextureMapInfo object that defines texture maps that should be rendered with this material. |