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DXCubeMap Class

DXCubeMap class is used to create a cube map that can be used in DXEngine. Cube map is created from 6 textures - each for one side of the cube.
Inheritance Hierarchy
SystemObject
  Ab3d.DirectXDXResourceBase
    Ab3d.DirectXSharedDXResource
      Ab3d.DirectXSharedDXDeviceResource
        Ab3d.DirectX.MaterialsDXCubeMap

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax
C#
public class DXCubeMap : SharedDXDeviceResource

The DXCubeMap type exposes the following members.

Constructors
 NameDescription
Public methodDXCubeMap(BitmapSource, BitmapSource, BitmapSource, BitmapSource, BitmapSource, BitmapSource, DXDevice) CreateFromBitmapSources method creates a cube map (as ShaderResourceView) from 6 different BitmapSources. Each bitmap image can be also flipped if needed.
Public methodDXCubeMap(String, String, String, String, String, String, String, DXDevice) CreateFromBitmapSources method creates a cube map (as ShaderResourceView) from 6 different resource names that represent BitmapImages. Each bitmap image can be also flipped if needed.
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Properties
 NameDescription
Public propertyShaderResourceView Gets the ShaderResourceView that represents a CubeMap and can be used in DirectX.
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Methods
 NameDescription
Public methodFlipBitmaps FlipBitmaps can be used to flip some bitmaps vertically or horizontally.
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See Also