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DXCubeMap Class |
DXCubeMap class is used to create a cube map that can be used in DXEngine. Cube map is created from 6 textures - each for one side of the cube.
Inheritance Hierarchy Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax public class DXCubeMap : SharedDXDeviceResource
The DXCubeMap type exposes the following members.
Constructors | Name | Description |
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| DXCubeMap(BitmapSource, BitmapSource, BitmapSource, BitmapSource, BitmapSource, BitmapSource, DXDevice) |
CreateFromBitmapSources method creates a cube map (as ShaderResourceView) from 6 different BitmapSources.
Each bitmap image can be also flipped if needed.
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| DXCubeMap(String, String, String, String, String, String, String, DXDevice) |
CreateFromBitmapSources method creates a cube map (as ShaderResourceView) from 6 different resource names that represent BitmapImages.
Each bitmap image can be also flipped if needed.
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TopProperties | Name | Description |
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| ShaderResourceView |
Gets the ShaderResourceView that represents a CubeMap and can be used in DirectX.
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TopMethods | Name | Description |
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| FlipBitmaps |
FlipBitmaps can be used to flip some bitmaps vertically or horizontally.
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TopSee Also